<%@LANGUAGE="VBSCRIPT"%> <% ' *** Logout the current user. MM_Logout = CStr(Request.ServerVariables("URL")) & "?MM_Logoutnow=1" If (CStr(Request("MM_Logoutnow")) = "1") Then Session.Abandon MM_logoutRedirectPage = "index_content.htm" ' redirect with URL parameters (remove the "MM_Logoutnow" query param). if (MM_logoutRedirectPage = "") Then MM_logoutRedirectPage = CStr(Request.ServerVariables("URL")) If (InStr(1, UC_redirectPage, "?", vbTextCompare) = 0 And Request.QueryString <> "") Then MM_newQS = "?" For Each Item In Request.QueryString If (Item <> "MM_Logoutnow") Then If (Len(MM_newQS) > 1) Then MM_newQS = MM_newQS & "&" MM_newQS = MM_newQS & Item & "=" & Server.URLencode(Request.QueryString(Item)) End If Next if (Len(MM_newQS) > 1) Then MM_logoutRedirectPage = MM_logoutRedirectPage & MM_newQS End If Response.Redirect(MM_logoutRedirectPage) End If %> <% ' *** Restrict Access To Page: Grant or deny access to this page MM_authorizedUsers="" MM_authFailedURL="index.htm" MM_grantAccess=false If Session("MM_Username") <> "" Then If (true Or CStr(Session("MM_UserAuthorization"))="") Or _ (InStr(1,MM_authorizedUsers,Session("MM_UserAuthorization"))>=1) Then MM_grantAccess = true End If End If If Not MM_grantAccess Then MM_qsChar = "?" If (InStr(1,MM_authFailedURL,"?") >= 1) Then MM_qsChar = "&" MM_referrer = Request.ServerVariables("URL") if (Len(Request.QueryString()) > 0) Then MM_referrer = MM_referrer & "?" & Request.QueryString() MM_authFailedURL = MM_authFailedURL & MM_qsChar & "accessdenied=" & Server.URLEncode(MM_referrer) Response.Redirect(MM_authFailedURL) End If %> <% set rs_user = Server.CreateObject("ADODB.Recordset") rs_user.ActiveConnection = MM_conn_musicmania_STRING rs_user.Source = "SELECT * FROM login" rs_user.CursorType = 0 rs_user.CursorLocation = 2 rs_user.LockType = 3 rs_user.Open() rs_user_numRows = 0 %> faceoff
















 













User Log Out

More Versatile and Compact than ever!
Fun for all ages!
Quick and Easy set-up!

Wireless Remote Control for host

Extra Large Hit Buttons

Arrows highlighted with bright LED's indicate which player has locked out

Two Built-in Microphones

LED scoring from 0-9

Scorekeeping is automatic with wireless remote control

Built in sound for lockout

Sounds for Correct & Wrong answers enhance the game show experience

Audio output for easy hook-up to standard sound system

Easily hook up two units and create a four player Game Show System

Play a wide variety of trivia games
Emulate popular Feud type games (see below for game ideas)

Play audience friendly face-off games

Connect two Face-Off units together and have a four player game show system

Game Play:

Play all types of trivia games! Emulate popular Feud type games, play face off games outlined below, or use either of our two Factoid & Trivia Question Books or any Game Show Mania discs to create a fun game for all ages!
FACE-OFF! Game ideas

Individual Play:
Simply have one contestant at each player location and ask easy questions in a fast paced manner and keep track of which contestant answers the most questions correctly.

Team Play:
Line up 3, 4, 5 or more contestants at each player position (relay style) and ask the first two Face Off contestants a question. The one that locks out first and answers correctly stays in the game and moves to the back of the line. The contestant that did not lockout first or locked out and answered incorrectly is out of the game. Continue play in this manner until one team no longer has any players. The remaining players are now the winners.
FACE-OFF! Brain Game

Object of the game:
The "Brain" (lead player) must answer three questions in a row correctly against three different competitors on the other side of the podium, in order to win. Game set-up: A seemingly endless number of competitors attempt to defeat the "Brain". The "Brain" stands behind one player position and about 20 competitors line up (relay style) behind opposite player position. The host asks relatively easy, fast moving questions. Each time a new question is asked a new competitor moves up to compete against the "Brain".

Competitor scenarios:
If the competitor lockouts out first and answer the question wrong, or the "Brain" lockouts out first and answers correctly the competitor is out and finds his/her seat. If the competitor locks out first and answers correctly he/she assumes the "Brain" position. At this point the "Brain" is down the drain and the audience is encouraged to insult (in a fun loving' way) the Ex-Brain. SEE-YA! Usually works well!

"Brain" scenarios:

Each time the "Brain" answers a question correctly he/she receives a point (or whatever you designate) and wins if he/she gets 3 points. Keep in mind that if the "Brain" is beaten' to the draw by the competitor, and the answer is correct, or the "Brain" locks out first and answers incorrectly, the "Brain" is out. The "Brian" does not gain points when a competitor answers incorrectly, nor does the "Brain" have the opportunity to answer a question after the competitor.

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